Mass Effect 3 - review


I've been waiting for ME3 since it was announced. After playing ME1 and ME2 it was almost imposible to change up my mind and make me not want to buy this game (yeah, I buy games*). But I was afraid, I was very afraid that after Dragon Age 2 and since BioWare is EA little bitch, they gonna break this game. Have they succeed? Well, it's hard to tell, or maybe not really?
First encounter, demo version. Well, I didn't expect that they will use high-res textures, and that we will give us newest compilation of game (where I mean, demo will be kinda old with bugs and stuff). So the low-res textures, shity fire and Anderson running like a retard wasn't surprising but then the game came out and it looked the same. I know graphics doesn't matter in RPG such as Mass Effect, but ffs sometimes the game looks just horrible (and the fire, THE FUCKIN FIRE looking worse than in Baldur's Gate). Anyhow the audio in the game is just brilliant. Well, maybe not all of it (i'm not a big fan of Si-Fi) but the soundtrack is one of the best I've heard for a while (still Crysis 2 and Deus Ex: HR are kicking ass). I was a bit dissapointed by lack of Clint Mansell (since I'm a big fan), but Sam Hulick did a great job.

Mechanics of the game is a bit annoying, covering system is trying it's best to piss me off everytime I have to hide. Sometimes you just hug the wall for no reason, and sometimes you don't and get raped in the face. They changed a bit customisation so now you can attach gadgets to your gun and improve its stats, I expected it to be bigger, but we get like 5-6 unlocks, and use 2 of them in overall. Same thing with armor customisation. You can make epic-pink armor, change different parts of it (shoulders, chest, legs etc.), but why BioWare WHY you put sets with helmets you can't turn off. There is a reason I've spent 2h on Shepard's face to look badass, I want to see it in-game! Again BioWare leaned towards more action pew-pew, less rpg, and me - RPG fan - it kinda hurts that it's more Gears of Effect than Dragon Effect: Reapers. 

Multiplayer is fun...for few hours. After that it gets...boring and if you add tons of idiots you have to play with it gets annoying at some point. Co-op misses good music, well, it's there but it doesn't feel that way. It makes a huge difference if you play music by yourself from mp3 player (like ME3 soundtrack or Two Steps From Hell). That's pretty much all I can tell about multiplayer. It's not bad, it's fun if you play with three other friends, but after a while it will get boring - or maybe it's just me playing too much.

The Story, the most important thing in the game. After tons of marketing bullshit and trailers I hoped they will live up to expectations, and all that they served us is just beginning for what's comming. And they did it...well, partialy. The whole game we carry the burden of saving Earth and whole galaxy. We have to make some serious choices which we hope to matter later in the game. I'm trying to avoid spoilers as hard as I can but some may slip by. They changed questing system, so now we have to walk by NPC and overhear quest. Then we have to pray to god for clues how to finish them. Since we have joke not a quest log, we can't speak to NPCs making some quests is a pain (at some point I had to use google to find answer). It's not how you make quests BioWare, either you make them properly or you don't make them at all. Finishing the game took me something round 23hours (on medium, or was it hard?) with 95% quests done (I don't have the day-one DLC bullshit, fuck you BioWare and EA). 

Ending...You may or may not heard about the ending. But I can tell you this, I've never EVER been so angry at game or developer in my life. And even then, they kept adding insults to injury - they even said they're suprised players hate the ending. I can spend hours on explaining why the ending of ME3 is an insult to any fan of ME universe. The whole game made me feel that ending will be a masterpiece, but instead I got bitchslaped and kicked in nuts. Don't get me wrong, ME3 is a good, really good game IF you don't count the last 10-15 minutes. But just because of it, the whole trylogy is getting penalitty dick. BioWare can say bye, because I'm not buying anything they gonna release. You DON'T do this to your fans, it's an insult. When you play the game you keep repeating - I will play the whole series all over again - but after seeing the ending you want to kill youself and it makes you not want to play or touch ME1, 2 or 3 ever again.

Can I recomend it this game to anyone? Well, I can recomend ME1 and 2, but the latest game? It's really hard since the last 10 minutes can transform you into Hulk.

Max Payne 3 - review

Nine years, nine long years, that's how long it took someone to make a new Max Payne game. It's hard to tell if it was worth to wait, new studio, new ideas, new Max. Despite that I've been waiting for this game more than I've been waiting for Diablo 3. Was it worth it?


They put the game on 4 CDs, that they stacked on a pile. I don't know whos idea was that but switching disks is a pain (and installation takes an hour). I've finished the game in 7,5h on medium difficulty, but it's not medium as you know from other modern games, it's the old-school medium level. I mean, there is no auto health regeneration, you have to look for painkillers (medkits) and save them for dark hour. You have to avoid gunfights in the open, and you have to take cover more than pull the trigger and that's one of the main reasons why this game is so awesome.

But the difficulty isn't the only thing that should make you want to play this game. Rockstar did an amazing job, the game looks just amazing and it's so well optimized you can run it on pretty decent setting on pretty shitty PC. But the music in the game isn't so great, don't get me wrong - it's cool and I like it, but it's not for Max Payne, it's too...I don't know, too "not-max-payne".

I think I don't have to explain the bullet-time system, because everyone should have an idea what it is (from Matrix or from previous games). It works perfectly with Euphoria so the animations and gun fights are pretty epic. But the covering system is a bit broken (like in ME3) and sometimes you get shot because you can't hug the wall.

Storyline is well narrated (by Max himself) but it's too...funny, I mean, after a while Max sounds more like John McClane (Die Hard) with all that irony and sarcasm than a guy who's in a deep, deep hole called Life in depression on the bottom of bottle. It's cool, and Rockstar made neat trick with cut-scenes which are embed with gameplay (and you can't skip them FFS) so it feels like a movie (well, at some point there are more cinematics than gameplay) but it's not Max Payne climate, it misses the dark-sad atmosphere and it's less about Max and more about someone else. The game feels like a Max Payne universe game, but it's not the Max Payne game itself if you know what I mean (propably don't).

Multiplayer is a very, very nice addition. It should be treated like an extra mode than a proper multiplayer but it's very fun to play. It's the only shooter in which when I die, I die with a smile because I got killed in an epic slow-motion gunfight. It's bugged altough and Rockstar made rookie mistakes with spawnpoints (you respawn in front of someone too many times). Despite that the gameplay itself is pure fun and there is no such thing like overused bullet-time (there is never too much bullet time).

In the end Max Payne 3 is a really good game with awesome graphics and mechanics. Rockstar did an awesome job with it BUT it's not a proper Max Payne game itself, it doesn't have that magic-sad-depressed climat from 1 and 2. It's worth playing and it's tons of fun.